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Virtual Reality


Virtual Reality (VR) is one of the major applications for A.R.T. tracking systems. VR is defined as the combination of immersion and interaction. The user feels as being a part of a computer-generated artificial three-dimensional world (immersion) and is able to directly interact with this world. To achieve this, head position and interaction devices have to be tracked.

A high tracking quality is an essential requirement for Virtual reality:

  • Only with exact viewpoint measurement fixed objects appear stationary when the user moves.
  • High rotational precision and low noise is required for interactions like selections with simulated pointers.
  • Low latency is required for all interactions to achieve realistic behaviour especially in interactions.

A.R.T. tracking systems provide the required high precision, low latency and low noise to fulfill the requirements of VR applications.


Digital Prototypes

In the industrial development process, physical prototypes are more and more replaced by digital prototypes, which only exist in CAD and simulation models. Discussions about these prototypes are difficult, especially if non-technical people are involved (e.g. controlling, management) or if interdisciplinary problems (e.g. styling vs. engineering) have to be solved.

Virtual Reality methods be can used for efficient discussion about virtual prototypes. Most VR software in this field is either directly supported by A.R.T. or can use one of the standard interfaces for tracking.

© Barco Simulation, Software: Virtools, Data courtesy by PSA

 

Scientific visualisation

Numerical simulations like CFD or FEM codes result in large three-dimensional data sets. Virtual Reality can be used to efficiently understand, discuss or present these these results. The A.R.T. tracking systems are compatible to most available codes for VR data analysis.

© Visenso, Software: Covise